![]() For the DirectInput, the layout the developers used is different than the common DirectInput layout of Xinput controllers. If it is not correctly recognised as an XInput controller, it falls back to DirectInput, and here is where the problem shows. Third party controllers like the logitech ones and the wireless 360 controller with adaptor suffered wrong button mapping.Īpparently the game read something else beside the api, something like the name of the device or the hardware id. In Marvel: Ultimate Alliance 2, players must choose their side and team up to battle or interact with returning favorites and all-new characters, whose powers can be combined to unleash. While the system itself isnt flawed, it sometimes feels like a chore to. reviews user reviews cheats FAQs/Guides screens Topic: Screenshots. Only the WIRED 360 controller worked as it should. Another drawback is the use of hero points. Marvel: Ultimate Alliance PC 360 Xbox PS3 PS2 Wii PSP GBA PS4. Since the first release, the way the xinput api was implemented was broken. Others say the controller is working fine.Ī helpful Steam user named SageX85 offers an explanation of what is happening with controllers. The most egregious problem of all is that PC players couldn’t remap their controls, but that, among a few other issues. ![]() Looking through the Steam forums I saw a ton of other people having the same issue. Marvel Ultimate Alliance was messy at launch especially on PC. the second on this, and the third on Marvel Ultimate Alliance 3.what do you mean. The entire controller layout is screwed, and there is no way to remap it. Its out in less than two months on 26th July, and we cant wait.
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