it's probably one of the best levels i'll ever write about, anyway. after looking through it again, i'm convinced that it's the closest thing the game has to a masterpiece. this is the only level to make me cry out of utter betrayal. With that in mind, i couldn't write an entry about level 3 of episode 4 ("A Dark Secret") without doing one about level 5. not to mention that there's so little critical vocabulary for games, and so few people who are even interested in looking at these things in any detail. that's an awfully all-encompassing term, but i think it has stayed that way because explaining all the ways an environment can affect a player is an impossible task. So i'll just compromise and say that "atmosphere" is the word that gamers use when they want to describe anything in the feel of a game that fits outside the gameplay mechanics. this is very far from the "atmosphere" of a Silent Hill 2, or Ico, which is part of the core of those two games. I feel like we've come to a point where the popular understanding of what that word means, among game designers, is making an environment evoke emotion by adding a lot of manipulative, gimmicky features into the game. i only imagine it being sincerely used now as an item on some checklist game companies have, like "necessary features to add before shipping". i have seen it in so many magazines and websites over the years that it seem like it's ceased to have an actual meaning. In the same hallway of the exit door is a final secret, containing a chaingun."atmospheric" is a popular staple word of the gamer vocabulary. The wall can be pushed from two sides, but depending of which side you choose, it will lead you to two different rooms, one filled with ammo clips, the other with med kits.ġ0. It's in the room beyond the gold door, in a left corner. In the room with the gold door, more specifically to the left of the gold door, is a secret wall indicated by a Hitler's poster.ĩ. On both right and left side of the new secret hallway is a secret: both the secrets lead to treasure items.Ĩ. Follow the right hand wall until you discover another secret wall, leading nowhere. Not far from the third secret, still on the left hand wall is a secret revealing lots of ammunitions.ĥ-7 Enter the jagged brown rock maze. Still follow the left hand wall: you'll discover a secret with first aids and lots of treasureĤ. Follow the left hand wall unti you reach the southern side of the maze. You'll now enter the jagged brown rock maze. Walk down the winding hallway until you get to a door. From the start, open the two doors on the left, then the second door on the left side of the room with six doors. Face the alcove with the gold key, turn left, go straightforward and press on the wall.ģ. Follow the first part of the hallway, then turn left, and on the left hand wall is a secret.Ģ. From the start, open the door in front of you, then one of the two doors on the right. Follow it and you'll find the exit door (be careful of the SS behind it).ġ. Once you've killed all the officers, go back to the first hallway and take the third hallway on the right side. On the right side of the last hallway are three more hallways with some more officers (and -guess what.- more Hitler's pictures). On the right side of this hallway are three more hallways with MORE Adolf Hitler's posters (ok, this is really awful) and some officers. Turn left and you'll see a long hallway with LOTS of Adolf Hitler's posters (my goodness! Was it really that necessary? -Yes, it was). Once you've grabbed the gold key, go back to the starting room and open the door with the gold door inside. Nevertheless, you'll find a conspicuous number of health items. If you want to get 100% kills, treasure and secret, be careful of the enemies inside each room (there are a few) and of the guards that wander the map and that can easily surprise you from behind. If you don't want to get everything, open one of the doors on the left, then, in the room beyond, the second door on your right, follow the hallway and you'll find the gold key. The first door will take you to a room with six doors, and the same goes for the two doors on your left. This is one of the two maps (the other being Episode 2, Floor 7) which has the shortest Par time in the entire game: one minute.Īt the start, you'll see a door in front of you, two on the left, and one on the right, behind which is the gold door.
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